Studio Ghibli |
One
of the first studios I looked at was - of course- Studio Ghibli. To
me, it was a no-brainer, since it was studio Ghibli's films that
initially inspired me to want to learn animation and design. Spirited
Away (2001 - Directed by Hayao Miyasaki) was the first animation
I had ever seen from Studio Ghibli, and it was unlike any kind of
animation I had ever seen. Having grown up around Disney and it's
heavy 'princess & prince' influence, I found it refreshing to
watch an animated film filled with a kind of magic and wonder that
Disney lacked. At first, I thought it was just a one off, but I
continued to watch the Studio Ghibli films - maybe even religiously -
and found that each story was so different, but still filled with the
same wonder that I experienced when watching Spirited Away for
the first time. Personally, it would be a dream come true if I was
ever given the opportunity to work with Studio Ghibli, even if it was
only for a day!
But
I digress.
Studio
Ghibli was formed in 1985 by the directors Hayao Miyasaki and Isao
Takahata, and the producer Toshio Suzuki after the success
of Nausicaä
of the Valley of the Wind,
one of the first films considered part of the Studio Ghibli
collection. Having said that, in 1968, Isao Takahata (with the help
of Hayao Miyasaki) released a lesser known film called Horus:
Princes of the Sun (A.K.A
The
Little Norse Prince)
which paved the way for what later would become Studio Ghibli.
Despite
the fame that Studio Ghibli had accumulated in the East, it wasn't
until August 1996, when it was agreed that The Walt Disney Company
could publish Studio Ghibli films internationally, that the West was
introduced to the anime wonders. Since then, there's always been a
delay between films being released by Toho in Japan, and then being
released by The Walt Disney Company internationally.
-----------------------------。o.゚。*・★ (。◕‿◕。) ★・*。゚o。-----------------------------
Cartoon Network Studios |
Who doesn't remember Cartoon Network?
Endless hours I would sit down in front of the TV watching Cartoon
Network, trying to draw the characters and - at the time - failing
miserably. Of course, that never stopped me from trying.
So, Cartoon Network Studio is a
subsidiary of the Turner Broadcasting System, which is an American
Media conglomerate and a subsidiary of Time Warner, which is an
American Multinational media corporation and the largest media and
entertainment conglomerate, closely behind The Walt Disney Company
(Phew! That felt like one of those Russian Dolls). Formerly, Cartoon
Network Studios was a division of Hanna-Barbera, until William Hanna
died in 2001, which then folded into Warner Bros. Animation. Cartoon
Network was then revived as it's own entity and began growing as a
studio.
One of the first shows to air was What
a Cartoon! in 1995, one year
after the studio was founded. Since then, they have created shows
such as Dexter's Laboratory (1996-2003),
Cow and Chicken (1997-1999),
The Powerpuff Girls (1998-2005),
Samurai Jack (2001-2004),
Adventure Time (2010-present),
and many more. Over the years, Cartoon Network Studios has produced
animated cartoons alongside other studios, such as Lucasfilm, Ltd,
Renegade Animation, The Jim Henson Company, Turner Studios, Mirari
Films...etc. and many others.
Although primarily a studio known for
using Stop-motion and Clay animation, it is the set and character
designs that I am drawn to. Being a wannabe concept artist and
illustrator, I know that I can't box myself into one small area -
there's so many different kinds of animations, graphic designs and
illustrative jobs out there for me to pick from, and although what I
do focus on is primarily 2D concept art, everything initially starts
out on paper, whether it's a puppet or a whole building.
Aardman studios was founded in
1972 by Peter Lord and David Sproxton. One of the first pieces they
created was called 'Vision on', which were animated sequences for the
BBC for deaf children. For many years, they created many short
animations, such as the Greeblies, which later on inspired the
creation of Morph, and a
number of shorts created for Channel 4. One of the first Aardman
pieces to win an Oscar was Creature Comforts (July
15th,1989), which became a gateway for the first ever Wallace and
Gromit short, A Grand Day out (December
25th, 1989). The following two Wallace and Gromit shorts, The
Wrong Trousers (26th December,
1993) and A Close Shave (24th
December 1995) won
academy awards.
In
1997, Aardman announced that they'd be teaming up with Dreamworks to
create what would be their first feature length film - Chicken
Run - which was released in
2000. A few years later, after a 10 year absence, Wallace and Gromit
made a comeback in their first feature length film, the academy award
winning Wallace & Gromit: The Curse of the Were-Rabbit.
A year later (in 2006), Aardman created Flushed Away,
which became their first computer animated feature. In 2011, the
studio released their first 3D feature film, the computer animated
Arthur Christmas. A
year later, The Pirates! In an Adventure with Scientists,
was released as the studios first 3D stop motion feature.
-----------------------------。o.゚。*・★ (。◕‿◕。) ★・*。゚o。-----------------------------
Double Negative Visual Effects |
Double Negative isn't like the other
studios, since their primary focus is Visual Effects and working on
Life-Action films instead of Animated Films. I decided to look into
Double Negative because it was something different that was separate
from the Animation Studio, and also because of the amount of
opportunity available for people with no experience in the industry.
Looking at their job section, they have a long list of career
options, such as VFX Producer, Stereo Matchmove, Animator, Rigger,
Matte Painter, Texture Artists...etc. and so much more. To start out,
I'd probably have to seek a job as a Runner and learn whilst on the
job. Despite not knowing anything about Visual Effects, I'd
definitely be more than happy to learn new skills whilst on the job.
Dneg was founded in London in 1998,
and has since become Europe's largest provider of effects for film.
Initially, the company was set up with a team of 30 people, and since
then has grown to over 1,000 staff, the company growing so quickly
that in 2009 they opened a Singapore Office.
Pitch Black,
in 1998, was the first project Double Negative worked on. Since then,
business has boomed and they've worked on feature films such as
Inception (2010),
Sherlock Holmes (2009),
Dark Knight Rises (2012), The
Pirates! In an adventure with Scientists
(2012), Quantum of Solace
(2008), Johnny English
(2002), Doom (2005),
The Da Vinci Code
(2006), and many more. One of the films currently in production is
Godzilla, which I'm
really looking forward to see.
-----------------------------。o.゚。*・★ (。◕‿◕。) ★・*。゚o。-----------------------------
Sun & Moon Studios |
Earlier in the year I went to visit
Sun & Moon Studio in Bristol, and got to see how such a small
team of people are able to work on so many projects at once, (Short
answer - everyone is given an individual project), and I was able to
acquire some contacts whilst there.
Sun & Moon range across many
different platforms, from TV animation, corporate films, smartphone
games, and educational apps for children. Their studio may only be
small compared to the big companies, but they are able to churn out
so much work, and have many different clients (BT, E3, Aardman
Digital, BBC Learning, Double Six, Nessy, Mobile Pie...etc.)
They excel at both 2D Animation
and 3D Animation. Their concept art is gentle and child friendly
(their primary target it most cases), and they can be put across many
different kinds of platforms (TV series to an app for the
smartphone). Their is no one style, and their artists are very
flexible in creating as many different assets as possible (apps), and
concept pieces (animations).
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